Dive for treasure. Everything you pick up makes you heavier.

A heavy bag means you sink faster and swim up slower, and your air runs out quicker the deeper you go. Make it back to the boat to bank what you're carrying. If you pass out, the crew hauls you up but the bag stays at the bottom. You can go back for it.

You get three dives.

Controls

Arrows / WASD to swim
Space to drop the last thing you grabbed
P to pause, M to mute

Modes

Daily Dive: same seabed for everyone each day, with a daily and an all-time leaderboard.
Free Dive: a random seabed for practice. Not ranked.

Tips

Coins are light. Idols aren't.
The bubbling vents on the seabed refill your air, but only once.
If you lose your bag, the red mark on the depth gauge shows where it sank.

Made for the brainCloud Jam (theme: Treasure). Uses brainCloud anonymous login and leaderboards. All the art and sound is generated in code, no asset packs.

Published 1 day ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authoryoumare
GenreAction
TagsArcade, diving, leaderboard, Pixel Art, Short, Singleplayer, treasure, underwater
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

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